Strategy Card, Assembly

3. THE ASSEMBLY STRATEGY

The primary ability of this card provides 1 Political Card and 2 Action Cards. More importantly, it allows a player to either control what agendas will be voted on or gain the valuable Speaker token. The active player must decide either

a) immediately become Speaker, and then choose three agendas to be voted on (and he may not choose his own revealed agenda), or

b) choose any player besides himself to become (or remain) Speaker. Then the active player chooses at least one agenda up for vote, and 0-3 agendas for vote or discard.

The Speaker token does not have to move, it may remain with the current holder. However, the active player may not choose option a) if he himself is the Speaker.

The secondary ability of the Assembly Strategy Card allows each other player to spend a Command Counter from Strategy Allocation in order to refresh any number of planet cards (even including a Home System), so long as the combined total of all these planets’ influence and resource values is 6 or less.

Example: The Yssaril player is executing the Assembly Strategy secondary ability. He decides to refresh the planet cards for Arretze (2 resources, 0 influence), Dal Bootha (0 resources, 2 influence), and Gral (1 resource, 1 influence).

The Xxcha and the Assembly

The Xxcha player can use his special ability (spending a Command Counter from his Strategy Allocation area) to discard a Political Card after it is has been chosen to be voted on. It is simply removed from the “docket” and placed in the discard pile.