Strategy Card, Trade

5. THE TRADE STRATEGY

This card brings more resources to the galaxy, and trading can enhance diplomatic relations between the great races. When it is activated, immediately place the indicated number of Trade Goods on each active trade agreement (3 TGs on an active agreement worth 3 etc.). These Trade Goods are not yet available for use!

Then the active player ("the trade master") has a choice: he may either gain 3TG and collect all Trade Goods from his agreements for free, or cancel all Trade Agreements in play (even Hacan's). If he chooses option b), all players may immediately collect half of the TGs on their agreements for free, while the rest are discarded.

Regardless of the active player's choice, new Trade Agreements may then be formed. The trade master must approve each new agreement, or it cannot be formed. Hacan's agreements need no approval.

The secondary ability of Trade allows each player to collect TGs from all of their active Trade Agreements by using one Command Counter from Strategy Allocation.