The Status Phase


 * 1) Claim Objectives. Each player, simultaneously may:
 * 2) claim one Public Objective
 * 3) claim one Preliminary Objective
 * 4) claim either a Racial Objective or a Secret Objective
 * 5) reassign VPs associated with Artefacts and/or Voice of the Council (mandatory)
 * 6) assign VPs associated with the Magisterial Objective (8 planets outside your HS)
 * 7) assign VPs associated with the Imperial Objective (12 planets outside your HS)
 * 8) End the game if at least one player has 10+VPs. Ties are broken by whoever controls most planets outside his HS.
 * 9) The player with most VPs receives a number of TGs equal to the difference in VPs to the player in 2nd place.
 * 10) Players may scuttle any of their own units. Scuttled units are simply returned to the player’s reinforcement pile and become available for production during the next Action Phase.
 * 11) Players may purchase a single Racial Technology.
 * 12) Players may exhaust available planets, producing 1 TG per 2 Resources thus spent. Any player with the Micro Technology Technology Advance may also use Influence, with the same ratio.
 * 13) Refresh all planets and space docks. Use planetary Refresh abilities.
 * 14) Repair all damaged units to full strength.
 * 15) Remove all CCs from the game board.
 * 16) Players each receive 1 AC, 1 PC, and 2 CCs.
 * 17) Players may redistribute their command areas. Check fleet sizes against Fleet Supply.
 * 18) Return Strategy Cards.