Transfer Action

The Transfer Action is a simple reorganization of units that cannot be effectively handled by the Tactical Action. The Transfer Action simultaneously activates two systems that only contain units belonging to the active player and allows units in either system to simultaneously move between the two systems. In addition to this movement, the active player may also produce units in one of the two systems if a Space Dock is present in either.

The process of taking a Transfer Action always follows the steps of the Transfer Sequence:

THE TRANSFER SEQUENCE

1) Activate two systems, one of the CCs comes from reinforcements

2) Movement between the two systems only, obviously all involved ships must have sufficient movement range.

3) PDS fire

4) Planetary Landings (only on friendly planets in the activated systems)

5) Produce Units, Mines, Space Docks and Facilities (in one system only)

Except for the activation itself, each individual step of the Activation Sequence is only resolved if necessary.

When the cards and rules of TI3 refer to a “friendly” unit or planet, it refers to a unit or planet belonging to you (i.e., a single player).

When the rules refer to an “enemy” planet or unit, it refers to any unit or planet controlled by another player. Neutral units (the Custodians of Mecatol Rex and units from Distant Suns tokens) are NOT considered “enemy”.