Action Card

Throughout the game, players will come into possession of Action Cards. Action Cards should be kept hidden from other players. An Action Card can only be used given the specific circumstances (or phase) printed on each individual card. When an player announces he is playing an Action Card, the effect is immediately carried out.

A player may never play two identical Action Cards for the same situation and/or on the same entity during one round. Example: A player cannot play two "Flank Speed" Action Cards on the same fleet in one round. The player may, however, play a “Flank Speed” on two different fleets in the same round.

HAND LIMIT

A player may never have more than 7 Action Cards at any one time. If, after receiving additional cards, a player has more than 7 Action Cards in his hand, he must immediately choose and discard cards until he has 7. If a player at 7 cards is about to draw additional cards, he should draw and discard one Action Card at a time.

THE SABOTAGE ACTION CARD

A player does not have to announce the playing of a Sabotage card. The Sabotage card is simply played immediately after an Action Card has been revealed, cancelling its effect. Then both cards are discarded. If an Action Card is sabotaged, it is not considered played. Thus, if a Flank Speed is sabotaged, if the same player has another Flank Speed in hand he may immediately play it, and it is not considered to have been played “in the same situation”.

DIRECT HIT vs EMERGENCY REPAIRS

Emergency Repairs may be played immediately after a Direct Hit has been played.

If there are no damaged units to apply the Direct Hit to, it may be withdrawn without penalty.

“PLAY AS AN ACTION”

Some Action Cards read “Play: As an action.” This Action Card must played by its owner during the Action Phase instead of taking a regular action.