Strategy Card, Technology

7. THE TECHNOLOGY STRATEGY

The Technology Strategy is the primary avenue for players to gain access to the exciting and helpful Technology Advances found in each player's Technology Tree. Executing the primary lets the active player to choose from two options:

a) Receive a free Technology Advance or

b) Purchase up to 3 Technology Advances at the cost of 5 resources each.

In each case, when a player acquires a Technology Advance (either for free or by paying for it), he simply circles the Technology on his Technology Tree. He can now enjoy the benefits of this Technology Advance.

IMPORTANT: A Technology Advance can only be acquired if the player has already acquired its prerequisite technologies (as indicated on the Technology Tree). If a player acquires several advances at the same time, they are received in sequence, so the first ones may be prerequisites for the later ones. The same Technology Specialties can be used to acquire each one, as long as the planet with the specialty is refreshed.

Example: The N’orr player executes the primary ability and chooses option b). He has three planets with a red Technology Specialty. He purchases 2 red Technologies, but uses one of the planets to pay for the first one. Thus he gets only a discount of 2 for the second technology. He pays a total of (5-3)+(5-2)= 5 resources for his two new technologies.

The secondary ability of the Technology Strategy allows the other players to spend a Command Counter from Strategy allocation in order to purchase a single Technology advance at the cost of 5.

The Jol-Nar and the Technology Strategy Card

If the Jol-Nar player executes the secondary ability by spending a CC from Strategy Allocation, he may either get 3 technologies for 5 resources each OR one Technology for free.

If the Jol-Nar player has chosen the Technology Strategy Card himself, using the primary ability he may get one Technology for free AND purchase Three Technologies for 5 resources each.