Unit, Dreadnought

THE DREADNOUGHT UNIT  Units Available: 7

Cost: 5

Combat value: 5 (x2 dice for Space Battles, x1 die for Bombardment)

Movement: 1

Production capacity requirement: 2

Sustain Damage 

Bombardment

The Dreadnought rolls 2 dice in combat, unless damaged, and takes up 2 production capacity to build.

It is slow to move, though, so it needs to be strategically placed in order to be effective.

The Dreadnought unit provides two distinct features: The ability to sustain damage and to execute a planetary bombardment.

SUSTAINING DAMAGE
A Dreadnought unit can absorb a single hit before it is destroyed. After taking its first hit (as a result of Space Battle, PDS fire, or other), turn the Dreadnought unit on its side to indicate that it has been damaged. It now rolls 1 less die in Space Battle. If a damaged Dreadnought is forced to take another hit, it is destroyed. During the Status Phase, all damaged units are repaired and are returned to their normal upright position.

PLANETARY BOMBARDMENT
Dreadnoughts have the bombardment ability. Dreadnoughts roll 1 die for bombardment. Each PDS Unit on the planet cancels one hit, and a Scientist with a PDS cancels an additional hit. Each hit must first be applied to Mechanized Units first, and they may not use the Sustain Damage ability against bombardment. Remaining hits are applied to Ground Forces and then Shock Troops. If a planet takes more hits than it has occupying forces, the bombarding player may choose to turn the planet to neutral.

TECHNOLOGY ADVANCES FOR DREADNOUGHTS
Stasis Capsules

Type IV Drive

Assault Cannon

Nanotech Replicators

X89 Bacterial Weapon

Graviton Negator