Race, Creuss

Ghosts of Creuss 

Racial Ability

For movement purposes, you may treat “A” and “B” Wormhole systems as if they were adjacent to each other.

You may always use Wormholes, regardless of other game effects or restrictions.

Whenever an opponent fleet is exiting a Wormhole in a system containing your ships, conduct the effect of Space Mines.

Movement through a wormhole into a system containing your ships does not cost movement points.

Your starting units may be placed at the Creuss Gate.

Starting Techs

Gravity Drive + Ion Drive

or

XRD Transports

Leaders

Diplomat, Admiral, Scientist

Starting Units

4 GF

2 Destroyers

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<p style="margin-top:0px;margin-bottom:0px;font-size:11px;line-height:normal;font-family:Helvetica;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">2 Fighters

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<p style="margin-top:0px;margin-bottom:2px;font-size:14px;line-height:normal;font-family:HelveticaLight;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">Trade Agreements

<p style="margin-top:0px;margin-bottom:18px;font-size:11px;line-height:normal;font-family:Helvetica;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">2,2

<p style="margin-top:0px;margin-bottom:2px;font-size:14px;line-height:normal;font-family:HelveticaLight;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">Home system

<p style="margin-top:0px;margin-bottom:18px;font-size:11px;line-height:normal;font-family:Helvetica;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">Creuss (4/1)

<p style="margin-top:0px;margin-bottom:2px;font-size:14px;line-height:normal;font-family:HelveticaLight;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">Flagship

<p style="margin-top:0px;margin-bottom:18px;font-size:11px;line-height:normal;font-family:Helvetica;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">Hil Colish (10 / 4 / 1 / 3): You may treat this ship’s destination system as if it had a “D” wormhole in it. When this ship is moving, treat its destination system as if it had the wormhole.

<p style="margin-top:0px;margin-bottom:2px;font-size:14px;line-height:normal;font-family:HelveticaLight;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">Race Specific Technologies

<p style="margin-top:0px;margin-bottom:0px;font-size:11px;line-height:normal;font-family:Helvetica;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">Dimensional Splicer (3):

<p style="margin-top:0px;margin-bottom:0px;font-size:11px;line-height:normal;font-family:Helvetica;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">At the start of a battle in a system containing a wormhole and at least 1 of your ships, you may assign 1 hit to 1 enemy ship of your choice.

<p style="margin-top:0px;margin-bottom:0px;font-size:11px;line-height:normal;font-family:Helvetica;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">Slave Wormhole Generator (5):

<p style="margin-top:0px;margin-bottom:0px;font-size:11px;line-height:normal;font-family:Helvetica;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">At the start of each Strategy Phase, you may place (or move) your extra “A” or “B” wormhole token into any empty or friendly non-home system.

<p style="margin-top:0px;margin-bottom:0px;font-size:11px;line-height:normal;font-family:Helvetica;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">Chronowave Dissociator (2):

<p style="margin-top:0px;margin-bottom:18px;font-size:11px;line-height:normal;font-family:Helvetica;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">When activating your Home System, any of your units may move directly there (Ground Forces do not need to be carried). Fleets and Ground Forces may retreat directly to your Home System, which is not activated unless the source system was activated.

<p style="margin-top:0px;margin-bottom:2px;font-size:14px;line-height:normal;font-family:HelveticaLight;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">Race Objectives

<p style="margin-top:0px;margin-bottom:0px;font-size:11px;line-height:normal;font-family:Helvetica;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">1VP Enigma

<p style="margin-top:0px;margin-bottom:0px;font-size:11px;line-height:normal;font-family:Helvetica;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">I have ships in 4 systems adjacent to enemy ships. This round I called at least 2 retreats or withdraws

<p style="margin-top:0px;margin-bottom:0px;font-size:11px;line-height:normal;font-family:Helvetica;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">2VP Vanguards of the dark rim

<p style="margin-top:0px;margin-bottom:0px;font-size:11px;line-height:normal;font-family:Helvetica;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">I control 7 systems along the edge of the board (I control a system when I have ships in the system and control all planets in the system)

<p style="margin-top:0px;margin-bottom:0px;font-size:11px;line-height:normal;font-family:Helvetica;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">3VP Omni-presence

<p style="margin-top:0px;margin-bottom:0px;font-size:11px;line-height:normal;font-family:Helvetica;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;">I control the WormholeNexus.

<p style="margin-top:0px;margin-bottom:0px;font-size:11px;line-height:normal;font-family:Helvetica;-webkit-text-stroke-color:rgb(0,0,0);-webkit-text-stroke-width:initial;"> I have units or planets adjacent to every system on the board