Unit, War Sun

THE WAR SUN 

Units Available: 3

Cost: 12

Combat value: 3 (x3)

Movement: 1 (with both War Sun and Ion Drive technologies increases to 2)

Production capacity requirement: 3

Transport 6

Sustain Damage x2 

Bombardment x1 (with both War Sun and Graviton Negator technologies increases to x3)

The War Sun (WS) is the most powerful unit in the game, and is subject to the following rules:

• A player may not produce a War Sun unit unless he has acquired the “War Sun” Technology advance. (This in turn requires 1 tech of each colour as prerequisite).

• A single War Sun takes up 3 production capacity to build.

• War Suns has the Sustain Damage ability twice. It takes 3 hits to destroy a War Sun. In order to indicate damage to a War Sun, place the unit on its side after the first hit and place a Control Marker inside it after the second hit. After a third hit the War Sun is destroyed. Any damage sustained by a War Sun is automatically repaired during the Status Phase.

• Like any other unit sustaining damage, a War Sun loses a combat die each time it takes a hit. These combat dice are restored when the unit is repaired.

• Like the Dreadnought, a War Sun unit is allowed to bombard planets - and with 3 dice when unlocked by appropriate technology (War Sun and Graviton Negator). Each PDS Unit on the planet cancels one hit, and a Scientist with a PDS cancels an additional hit. Each hit must first be applied to Mechanised Units first, and they may not use the Sustain Damage ability against bombardment. Remaining hits are applied to Ground Forces and then Shock Troops. If a planet takes more hits than it has occupying forces, the bombarding player may choose to turn the planet to neutral.

• A War Sun unit rolls three combat dice during Space Battles.

• Like the Carrier unit, a War Sun has a capacity of 6 and may transport Ground Forces, Shock Troops, Mechanised Units, PDS, and Fighter units.

TECHNOLOGY ADVANCES FOR WAR SUNS
War Sun

Graviton Negator

Ion Drive

Nanotech Replicators