Activate a system

Take an available Command Counter (CC) from your Command Pool and place the CC directly on a system (place the counter face up so that your race’s insignia is showing).

You cannot activate a system if one of your CCs is already present.

It is never possible for any race to have more than one of their CCs in the same system.

You can, however, activate a system that contains CCs belonging to other races.

Players may not activate another player's Home System during the first game round. Also, players may not activate Supernovas or Asteroid Fields. When the TI3 rules and cards refer to an "activated" system, this means a system that contains a CC of the player in question.