Unit, Fighter

THE FIGHTER UNIT 

Units Available: 20 (plus supplement counters)

Cost: 0.5 rounded up (one resource to produce two)

Combat value: 9

Fighters are governed by the following rules:

• Fighters cost 0.5 resources. This means that with one resource a player may build 2 Fighters, or 1 Fighter and one Ground Force. If, due to the production limit of a Space Dock, a player wishes to only purchase 1 Fighter, the single unit still costs 1 resource. Each individual unit takes up 1 production capacity.

• Fighters do not take up or need Fleet Supply, and they do not block enemy movement. (Exception: Using the s technology, all fighters in excess of a system’s Fighter capacity take up Fleet Supply exactly like capital ships.)

• Fighters cannot move by themselves and require the transport of a ship with transporting capability (Carrier, War Sun or Flagship) to move around the board. (Exception: Advanced Fighters do not require transport or support.)

• Fighters are always considered to be in space, even while being transported. Thus fighters can always participate in any Space Battle in their system.

• Fighters require at all times that their present system has sufficient capacity to sustain them. A Space Dock has a capacity for 3 Fighters, a Carrier (if not carrying any Ground Forces or PDS) a capacity of 6, and a War Sun (if not carrying any Ground Forces or PDS) also a capacity of 6. The capacity of a Flagship varies from race to race. If a system contains more Fighter units than its capacity allows, the owner of the Fighter units must immediately return enough Fighters to his reinforcement pile so that the number of Fighter units and the system's capacity is equal.

• Note that a system's Fighter capacity is not relevant during a Space Battle. This means that Fighters participating in a Space Battle can continue to fight even if their Carrier has been destroyed. After a Space Battle has ended, however, Fighter units without sufficient supporting capacity are immediately removed.

TECHNOLOGY ADVANCES FOR FIGHTERS
Cybernetics

Advanced Fighters

Graviton Negator

Manoeuvering Jets