The Strategy Phase

The following "Pre-Strategy Phase" actions are conducted in order, starting from the Speaker and going in Rotation Cycler order.
 * 1) The Arborec, if they have Bioplasmosis, may move 1 Ground Force from a planet they control to a friendly or uncontrolled planet in an adjacent system.
 * 2) The Arborec, if they have Ecosphere Phasing, may place 1 Colony and 1 Refinery on a planet or planets they control.
 * 3) The Creuss, if they have Slave Wormhole Generator, may move their extra A/B wormhole token into any empty or friendly non-home system.
 * 4) The Jol-Nar, if they have Hyperstring Focus Coupler, may nominate an unresearched technology to be in force for them this round.
 * 5) Anyone with Deep Space Cannon may use a Space Dock to probe an adjacent system or a planet in an adjacent system.

Then the main Strategy Phase begins.

1. All players choose and simultaneously reveal a Political Card as their proposed agenda for the Galactic Council.

2. After this, they each select one Strategy Card from the common play area.

3. If any player has Fleet Supply of n>=8, they must pay an upkeep cost of (n-8) Trade Good.

Then the following "Post-Strategy Phase" actions are conducted in order, starting from the Speaker and going in Rotation Cycler order.
 * 1) The Hacan, if they have Quantum Datahub Node, may trade one of their Strategy Cards with a Strategy Card belonging to a trade partner. The other player does not need to agree to the trade.
 * 2) The Muaat, if they have Nova Seed, may target a system if they have not already done so.
 * 3) The Yssaril may look at the Action Cards of one of their opponents (and take one if they have Mageon Implants).